Light Types

Light Types#

Lights come in three types:

  • headlights, the axis of which always coincides with the view of the camera,

  • camera lights, which move together with the camera, but which can occupy any fixed relative position with respect to the camera,

  • scene lights, the position of which is fixed to the scene, and which is thus unaffected by moving the camera. This is the default type.

Headlight#

For headlights the pyvista.Camera.position and pyvista.Camera.focal_point properties are meaningless. No matter where you move the camera, the light always emanates from the view point:

from __future__ import annotations

import pyvista as pv
from pyvista import examples

mesh = examples.download_bunny()
mesh.rotate_x(90, inplace=True)
mesh.rotate_z(180, inplace=True)

plotter = pv.Plotter(lighting='none')
plotter.add_mesh(mesh, color='lightblue', smooth_shading=True)
light = pv.Light(light_type='headlight')
# these don't do anything for a headlight:
light.position = (1, 2, 3)
light.focal_point = (4, 5, 6)
plotter.add_light(light)
plotter.show()
light types

Camera light#

Camera lights define their pyvista.Camera.position and pyvista.Camera.focal_point properties in a coordinate system that is local to the camera. The coordinates in the scene’s coordinate system can be accessed through the pyvista.Light.world_position and pyvista.Light.world_focal_point read-only properties, respectively. For specifics of the local coordinate system used for the coordinates please see the documentation of pyvista.Light.set_camera_light().

plotter = pv.Plotter(lighting='none')
plotter.add_mesh(mesh, color='lightblue', smooth_shading=True)
# a light that always shines from the right of the camera
light = pv.Light(position=(1, 0, 0), light_type='camera light')
plotter.add_light(light)
plotter.show()
light types

Scene light#

Scene lights are attached to the scene, their position and focal point are interpreted as global coordinates:

plotter = pv.Plotter(lighting='none')
plotter.add_mesh(mesh, color='lightblue', smooth_shading=True)
# a light that always shines on the left side of the bunny
light = pv.Light(position=(0, 1, 0), light_type='scene light')
plotter.add_light(light)
plotter.show()
light types

Tags: lights

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