CubeAxesActor.update_bounds# CubeAxesActor.update_bounds(bounds: VectorLike[float]) → None[source]# Update the bounds of this actor. The padding and axes_ranges given to the constructor are applied to the new bounds. Parameters: boundssequence[float]Bounds in the form of (x_min, x_max, y_min, y_max, z_min, z_max).