pyvista.Renderer.set_environment_texture#
- Renderer.set_environment_texture(texture, is_srgb=False) None [source]#
Set the environment texture used for image based lighting.
This texture is supposed to represent the scene background. If it is not a cubemap, the texture is supposed to represent an equirectangular projection. If used with raytracing backends, the texture must be an equirectangular projection and must be constructed with a valid
vtk.vtkImageData
.- Parameters:
- texture
pyvista.Texture
Texture.
- is_srgbbool, default:
False
If the texture is in sRGB color space, set the color flag on the texture or set this parameter to
True
. Textures are assumed to be in linear color space by default.
- texture
Examples
Add a skybox cubemap as an environment texture and show that the lighting from the texture is mapped on to a sphere dataset. Note how even when disabling the default lightkit, the scene lighting will still be mapped onto the actor.
>>> from pyvista import examples >>> import pyvista as pv >>> pl = pv.Plotter(lighting=None) >>> cubemap = examples.download_sky_box_cube_map() >>> _ = pl.add_mesh( ... pv.Sphere(), pbr=True, metallic=0.9, roughness=0.4 ... ) >>> pl.set_environment_texture(cubemap) >>> pl.camera_position = 'xy' >>> pl.show()