Disabling Mesh Lighting¶
Disable mesh lighting.
While plotters have a default set of lights and there are many options
for customizing lighting conditions in general, meshes have the option
to opt out of lighting altogether. Pass
pyvista.Plotter.add_mesh() to disable lighting for the given
# sphinx_gallery_thumbnail_number = 1 import pyvista as pv from pyvista import examples horse = examples.download_horse().decimate(0.9) horse.rotate_z(-120, inplace=True) horse.points = (horse.points - horse.center) * 100 shifted = horse.translate((0, 10, 0), inplace=False) plotter = pv.Plotter() plotter.add_mesh(horse, color='brown') plotter.add_mesh(shifted, color='brown', show_edges=True, lighting=False) plotter.show()
Due to the obvious lack of depth detail this mostly makes sense for meshes with non-trivial colors or textures. If it weren’t for the edges being drawn, the second mesh would be practically impossible to understand even with the option to interactively explore the surface:
For further examples about fine-tuning mesh properties that affect light rendering, see the Lighting Properties example.
Total running time of the script: ( 0 minutes 1.621 seconds)