pyvista.Actor.disable_maximum_intensity_projection

pyvista.Actor.disable_maximum_intensity_projection#

Actor.disable_maximum_intensity_projection() None[source]#

Disable maximum intensity projection.

Added in version 0.48.

Clears the vertex shader replacement that reorders z-coordinates by scalar value, restoring normal depth-based rendering.

Examples

>>> import numpy as np
>>> import pyvista as pv
>>> rng = np.random.default_rng(0)
>>> cloud = pv.PolyData(rng.random((1000, 3)))
>>> cloud['values'] = cloud.points[:, 2]
>>> pl = pv.Plotter()
>>> actor = pl.add_mesh(cloud, scalars='values', style='points')
>>> actor.enable_maximum_intensity_projection()
>>> actor.disable_maximum_intensity_projection()