pyvista.Actor.disable_maximum_intensity_projection#
- Actor.disable_maximum_intensity_projection() None[source]#
Disable maximum intensity projection.
Added in version 0.48.
Clears the vertex shader replacement that reorders z-coordinates by scalar value, restoring normal depth-based rendering.
Examples
>>> import numpy as np >>> import pyvista as pv >>> rng = np.random.default_rng(0) >>> cloud = pv.PolyData(rng.random((1000, 3))) >>> cloud['values'] = cloud.points[:, 2] >>> pl = pv.Plotter() >>> actor = pl.add_mesh(cloud, scalars='values', style='points') >>> actor.enable_maximum_intensity_projection() >>> actor.disable_maximum_intensity_projection()