pyvista.Renderer#
Methods#
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Add an actor to render window. |
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Add an interactive axes widget in the bottom left corner. |
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Add axes actor at origin. |
Add blurring. |
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Add borders around the frame. |
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Add an unlabeled and unticked box at the boundaries of plot. |
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Add an interactive color box axes widget in the bottom left corner. |
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Add a chart to this renderer. |
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Show a floor mesh. |
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Add a legend to render window. |
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Annotate the render window with scale and distance information. |
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Add a light to the renderer. |
Add a geographic north arrow to the scene. |
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Use the given actor in an orientation marker widget. |
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Add ruler. |
Remove all actors and properties. |
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Remove all actors (keep lights and properties). |
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Close out widgets and sensitive elements. |
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Return the bounds of actors present in the renderer. |
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Clean the renderer of the memory. |
Disable this renderer's camera from being interactive. |
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Disable all anti-aliasing. |
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Disable depth of field plotting. |
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Disable depth peeling. |
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Disable eye dome lighting (EDL). |
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Disable hidden line removal. |
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Reset the camera to use perspective projection. |
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Disable shadows. |
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Disable surface space ambient occlusion (SSAO). |
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Enable this renderer's camera to be interactive. |
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Enable anti-aliasing. |
Enable depth of field plotting. |
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Enable depth peeling to improve rendering of translucent geometry. |
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Enable eye dome lighting (EDL). |
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Enable hidden line removal. |
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Enable parallel projection. |
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Enable shadows. |
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Enable surface space ambient occlusion (SSAO). |
Return a list of all charts in this renderer. |
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Return the default focal points and viewup. |
Get the pick position/area as |
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Hide the axes orientation widget. |
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Reset the camera to a default isometric view. |
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Notify renderer components of explicit plotter render call. |
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Remove an actor from the Renderer. |
Remove all lights from the renderer. |
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Remove a single blurring pass. |
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Remove bounding box. |
Remove bounds axes. |
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Remove a chart from this renderer. |
Remove the environment texture. |
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Remove all floor actors. |
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Remove the legend actor. |
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Reset the camera of the active render window. |
Reset the camera clipping range based on the bounds of the visible actors. |
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Set the background color of this renderer. |
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Set or toggle interaction with charts for this renderer. |
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Set or reset this renderer's color cycler. |
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Set the environment texture used for image based lighting. |
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Set focus to a point. |
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Set camera position to a point. |
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Scale all the actors in the scene. |
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Set camera viewup vector. |
Show the axes orientation widget. |
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Add bounds axes. |
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Show grid lines and bounds axes labels. |
Update the bounds axes of the render window. |
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Reset the camera to a default isometric view. |
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Point the camera in the direction of the given vector. |
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View the XY plane. |
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View the XZ plane. |
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View the YX plane. |
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View the YZ plane. |
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View the ZX plane. |
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View the ZY plane. |
Attributes#
Return a dictionary of actors assigned to this renderer. |
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Return |
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Return the background color of this renderer. |
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Return the border color. |
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Return the border width. |
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Return the bounds of all VISIBLE actors present in the rendering window. |
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Return the active camera for the rendering scene. |
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Return or set the camera position of active render window. |
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Get or set whether this camera has been configured. |
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Return the center of the bounding box around all data present in the scene. |
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Return if the renderer has a border. |
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Return whether this renderer has charts. |
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Height of the renderer. |
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Return or set the current layer of this renderer. |
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Legend actor. |
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Return the length of the diagonal of the bounding box of the scene. |
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Return a list of all lights in the renderer. |
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Return next color from this renderer's color cycler. |
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Return parallel projection state of active render window. |
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Return parallel scale of active render window. |
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Viewport of the renderer. |
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Width of the renderer. |