Transformations#
The Transform class describes linear transformations and is
accepted wherever a transformation is used, such as
transform(). The functions on this page
transform points and vectors directly.
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Describes linear transformations via a 4x4 matrix. |
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Rotate points by angle about an axis. |
See also
- Rotations
Rotate a mesh about an axis.
- Register a Surface With ICP
Align two surfaces with an iterative closest point transform.
transform()Transform an actor instead of its mesh.
Spherical Coordinates#
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Convert 3D Cartesian coordinates to spherical coordinates. |
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Create a structured grid from arrays of spherical coordinates. |
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Convert Spherical coordinates to 3D Cartesian coordinates. |
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Transform vectors from spherical (r, phi, theta) to Cartesian coordinates (z, y, x). |
See also
- Plot Data in Spherical Coordinates
Plot data in spherical coordinates.
- Create Sphere Mesh Multiple Ways
Build a sphere from spherical coordinates.